Castle 2
Second iteration of my castle project. After getting a lot of feedback from people,
I remodeled parts of the castle to be able to use different textures on different
parts. This was necessary because the renderer I use, Flamingo, doesn't support
creating a large texture for entire blocks of the model.
I had lots of trouble with this model because Rhino's support for blocks were
somewhat buggy at the time. Blocks are reusable model pieces that can be inserted
into the model multiple times but during rendering they all share a single
rendering mesh and texture set. This is useful in keeping memory use down.
This model pushed the limits of Rhino's block support at the time, having several
blocks that are nested within each other several levels deep - this caused Rhino
to crash every once in a while.
Eventually I stopped working on it and restarted from scratch. I really liked
this version, mostly because of the nice contrast between the different stone
types and the red roofing on the towers.
Modeled in Rhino 3D, rendered in Flamingo.